Gamification Applied to Tourism: Video game prototype to showcase Jujuy's tourist attractions
Keywords:
gamification, virtual reality, tourism, Jujuy, cultural heritageAbstract
This paper presents the development of a videogame prototype aimed at promoting the cultural and natural heritage of Jujuy, Argentina. The proposal combines Gamification and Virtual Reality (VR) to provide immersive experiences targeted at tourists and the general public. The system was developed as a final project for the Computer Engineering degree and applies the SUM methodology for software development. It addresses technical and cultural challenges, contributing to both heritage dissemination and technological learning.
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Copyright (c) 2025 Ana Beatriz Nievez, Carla Mariela Vidal

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