Gamification Applied to Tourism: Video game prototype to showcase Jujuy's tourist attractions

Authors

  • Ana Beatriz Nievez Universidad Nacional de Jujuy, Argentina
  • Carla Mariela Vidal Universidad Nacional de Jujuy, Argentina

Keywords:

gamification, virtual reality, tourism, Jujuy, cultural heritage

Abstract

This paper presents the development of a videogame prototype aimed at promoting the cultural and natural heritage of Jujuy, Argentina. The proposal combines Gamification and Virtual Reality (VR) to provide immersive experiences targeted at tourists and the general public. The system was developed as a final project for the Computer Engineering degree and applies the SUM methodology for software development. It addresses technical and cultural challenges, contributing to both heritage dissemination and technological learning.

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Published

2025-10-21

Issue

Section

Original papers

How to Cite

Nievez, A. B., & Vidal, C. M. (2025). Gamification Applied to Tourism: Video game prototype to showcase Jujuy’s tourist attractions. JAIIO, Jornadas Argentinas De Informática, 11(5), 117-129. https://revistas.unlp.edu.ar/JAIIO/article/view/19886