Pedagogical competences in Object Oriented Programming

Authors

  • Lucas Spigariol Universidad Nacional de San Martín, Universidad Tecnológica Nacional, Argentina
  • Nahuel Palumbo Universidad Nacional de San Martín, Universidad Nacional de Quilmes, Universidad Tecnológica Nacional, Argentina
  • Nicolás Passerini Universidad Nacional de San Martín, Universidad Nacional de Quilmes, Argentina

Keywords:

Teaching programming, Competencies, Object Oriented Programming, videogame, Wollok

Abstract

The current tendency of facing curricular developments from a pedagogical competence perspective constitutes a valuable opportunity for rethinking educational activities. Taking this into account, we present a case study about one teaching practice systematization. It is a reflection about the process of carrying out project based works in the programming courses frame, particularly Object Oriented Programming, based on a critical review of the previous planification from a pedagogical competence point of view. The main proposal was the elaboration of an integration project that was held along the whole course. This integration project consisted in coding a videogame using the Wollok Game tool, which is a library that allows the interactive graphic interfaces development in Wollok, an educational software. This experience took place in three public Argentinian universities, during eight courses which shared objectives, resources, tools and pedagogical perspectives.

Downloads

Published

2021-06-14

How to Cite

Spigariol, L., Palumbo, N., & Passerini, N. (2021). Pedagogical competences in Object Oriented Programming. SADIO Electronic Journal of Informatics and Operations Research, 20(1), 77-101. https://revistas.unlp.edu.ar/ejs/article/view/17646