Videogames and the stories of national informatics: analysis of the projects Techno-Historia MDQ and Arcades MDQ

Authors

  • Ariel Vercelli Universidad Nacional de Mar del Plata, Consejo Nacional de Investigaciones Científicas y Técnicas, Argentina
  • Karina Bianculli Universidad Nacional de Mar del Plata, Comisión de Investigaciones Científicas de la provincia de Buenos Aires, Argentina

Keywords:

Argentine informatics, videogame industry, arcade, Mar del Plata, SACOA

Abstract

The article presents the results achieved through two projects, "Techno-History MDQ" (university extension) and "Arcades MDQ" (public communication of science), which had as their object the design and construction of an arcade and a historical-museum installation, as pedagogical devices, oriented to the rich histories of Argentine informatics and videogames in the city of Mar del Plata between the '70s and '90s. Is it possible to design an arcade to teach history? What elements were included in the arcade and the museum installation? In the article, at least four components of the projects are analyzed: the recovery of an arcade, the use of the MAME emulator to "run" some ROMs, the inclusion of the TrucoTron ROM image and the RENÉ plugin (for monitoring) and, finally, the design of the museum installation (panels and intellectual works) on the history of local and national informatics.

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Published

2022-06-30

How to Cite

Vercelli, A., & Bianculli, K. (2022). Videogames and the stories of national informatics: analysis of the projects Techno-Historia MDQ and Arcades MDQ. SADIO Electronic Journal of Informatics and Operations Research, 21(1), 2-16. https://revistas.unlp.edu.ar/ejs/article/view/17667