Videogames and the stories of national informatics: analysis of the projects Techno-Historia MDQ and Arcades MDQ
Keywords:
Argentine informatics, videogame industry, arcade, Mar del Plata, SACOAAbstract
The article presents the results achieved through two projects, "Techno-History MDQ" (university extension) and "Arcades MDQ" (public communication of science), which had as their object the design and construction of an arcade and a historical-museum installation, as pedagogical devices, oriented to the rich histories of Argentine informatics and videogames in the city of Mar del Plata between the '70s and '90s. Is it possible to design an arcade to teach history? What elements were included in the arcade and the museum installation? In the article, at least four components of the projects are analyzed: the recovery of an arcade, the use of the MAME emulator to "run" some ROMs, the inclusion of the TrucoTron ROM image and the RENÉ plugin (for monitoring) and, finally, the design of the museum installation (panels and intellectual works) on the history of local and national informatics.
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Copyright (c) 2022 Ariel Vercelli, Karina Bianculli

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