Neurociencia cognitiva, desarrollo de software y educación: ¿La interfaz como puente?
Keywords:
Software, Interface, Bridge, Neuroscience, EducationAbstract
Two neuroscience laboratories collaboratively undertook a decade ago the development of a cognitive stimulation software called Mate Marote. The proposal of this work is to address the development of this particular software, reconstructing, characterizing and analyzing the conditions that made it possible, the criteria, purposes and modifications over time. Taking into account that in this case the software is presented as a "bridge" between two areas as different as the laboratory and the classroom, this work also invites to problematize the interface as a nexus that configures an application context, making visible the network of actors, criteria and institutions that converge in its application scene.